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	<title>Comments for superiorcode.com</title>
	<atom:link href="http://superiorcode.com/blog/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://superiorcode.com/blog</link>
	<description>my quest for superior code</description>
	<lastBuildDate>Thu, 10 Nov 2011 12:10:00 +0000</lastBuildDate>
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		<title>Comment on XNA Tutorial 2 &#8211; Sprites! by K Kakde</title>
		<link>http://superiorcode.com/blog/?p=238&#038;cpage=1#comment-88</link>
		<dc:creator>K Kakde</dc:creator>
		<pubDate>Thu, 10 Nov 2011 12:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=238#comment-88</guid>
		<description>
My Link:
www.kapil-graphics.blogspot.com
www.pallavi-graphics.blogspot.com
www.vimeo.com/kanishq
 </description>
		<content:encoded><![CDATA[<p>My Link:<br />
<a href="http://www.kapil-graphics.blogspot.com" rel="nofollow">http://www.kapil-graphics.blogspot.com</a><br />
<a href="http://www.pallavi-graphics.blogspot.com" rel="nofollow">http://www.pallavi-graphics.blogspot.com</a><br />
<a href="http://www.vimeo.com/kanishq" rel="nofollow">http://www.vimeo.com/kanishq</a><br />
 </p>
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		<title>Comment on XNA Tutorial 1 by Jaoshun</title>
		<link>http://superiorcode.com/blog/?p=216&#038;cpage=1#comment-86</link>
		<dc:creator>Jaoshun</dc:creator>
		<pubDate>Mon, 07 Nov 2011 23:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=216#comment-86</guid>
		<description>Sweet! Thanks! Totally great first example.. excited to get something going!</description>
		<content:encoded><![CDATA[<p>Sweet! Thanks! Totally great first example.. excited to get something going!</p>
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		<title>Comment on Voxels! by Ethan Kaminski</title>
		<link>http://superiorcode.com/blog/?p=32&#038;cpage=1#comment-85</link>
		<dc:creator>Ethan Kaminski</dc:creator>
		<pubDate>Wed, 21 Sep 2011 12:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=32#comment-85</guid>
		<description>Hi, one correction: Thermite3D gives its license as the zlib license, which is a lot more permissive than the GPL (in particular, you&#039;re not required to release the source of a project based on something with a zlib license). Not sure if this was true 2 years ago when you wrote this, but worth pointing out - especially as I can imagine some commercial projects would be a lot more accepting of zlip than of GPL.</description>
		<content:encoded><![CDATA[<p>Hi, one correction: Thermite3D gives its license as the zlib license, which is a lot more permissive than the GPL (in particular, you&#8217;re not required to release the source of a project based on something with a zlib license). Not sure if this was true 2 years ago when you wrote this, but worth pointing out &#8211; especially as I can imagine some commercial projects would be a lot more accepting of zlip than of GPL.</p>
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		<title>Comment on Voxel Game! by Warspawn</title>
		<link>http://superiorcode.com/blog/?p=180&#038;cpage=1#comment-84</link>
		<dc:creator>Warspawn</dc:creator>
		<pubDate>Fri, 25 Feb 2011 16:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=180#comment-84</guid>
		<description>ahhh... I hadn&#039;t heard of FortressCraft thanks!</description>
		<content:encoded><![CDATA[<p>ahhh&#8230; I hadn&#8217;t heard of FortressCraft thanks!</p>
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		<title>Comment on Voxel Game! by Bamyazi</title>
		<link>http://superiorcode.com/blog/?p=180&#038;cpage=1#comment-83</link>
		<dc:creator>Bamyazi</dc:creator>
		<pubDate>Fri, 25 Feb 2011 12:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=180#comment-83</guid>
		<description>Very pretty - I like the texture pack...you might like
http://www.youtube.com/watch?v=uy4mLCKBMEI and http://www.youtube.com/watch?v=DlLRObjlwhc

</description>
		<content:encoded><![CDATA[<p>Very pretty &#8211; I like the texture pack&#8230;you might like<br />
<a href="http://www.youtube.com/watch?v=uy4mLCKBMEI" rel="nofollow">http://www.youtube.com/watch?v=uy4mLCKBMEI</a> and <a href="http://www.youtube.com/watch?v=DlLRObjlwhc" rel="nofollow">http://www.youtube.com/watch?v=DlLRObjlwhc</a></p>
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		<title>Comment on .NET 4 Optional and Named Parameters by Sean Devlin</title>
		<link>http://superiorcode.com/blog/?p=132&#038;cpage=1#comment-82</link>
		<dc:creator>Sean Devlin</dc:creator>
		<pubDate>Sun, 16 May 2010 19:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=132#comment-82</guid>
		<description>I _think_ the implementation works by mangling the call sites rather than by generating overloads. So when the compiler sees:&lt;br&gt;&lt;br&gt;    PrintCustomer(&quot;Bob Smith&quot;, city: &quot;Phoenix&quot;, state: &quot;AZ&quot;);&lt;br&gt;&lt;br&gt;It&#039;s translated to:&lt;br&gt;&lt;br&gt;    PrintCustomer(&quot;Bob Smith&quot;, &quot;AZ&quot;, &quot;n/a&quot;, &quot;Phoenix&quot;, 100);&lt;br&gt;&lt;br&gt;At which point compilation can proceed normally. I _think_.</description>
		<content:encoded><![CDATA[<p>I _think_ the implementation works by mangling the call sites rather than by generating overloads. So when the compiler sees:</p>
<p>    PrintCustomer(&#8220;Bob Smith&#8221;, city: &#8220;Phoenix&#8221;, state: &#8220;AZ&#8221;);</p>
<p>It&#39;s translated to:</p>
<p>    PrintCustomer(&#8220;Bob Smith&#8221;, &#8220;AZ&#8221;, &#8220;n/a&#8221;, &#8220;Phoenix&#8221;, 100);</p>
<p>At which point compilation can proceed normally. I _think_.</p>
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	<item>
		<title>Comment on .NET 4 Optional and Named Parameters by Sean Devlin</title>
		<link>http://superiorcode.com/blog/?p=132&#038;cpage=1#comment-78</link>
		<dc:creator>Sean Devlin</dc:creator>
		<pubDate>Sun, 16 May 2010 12:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=132#comment-78</guid>
		<description>I _think_ the implementation works by mangling the call sites rather than by generating overloads. So when the compiler sees:&lt;br&gt;&lt;br&gt;    PrintCustomer(&quot;Bob Smith&quot;, city: &quot;Phoenix&quot;, state: &quot;AZ&quot;);&lt;br&gt;&lt;br&gt;It&#039;s translated to:&lt;br&gt;&lt;br&gt;    PrintCustomer(&quot;Bob Smith&quot;, &quot;AZ&quot;, &quot;n/a&quot;, &quot;Phoenix&quot;, 100);&lt;br&gt;&lt;br&gt;At which point compilation can proceed normally. I _think_.</description>
		<content:encoded><![CDATA[<p>I _think_ the implementation works by mangling the call sites rather than by generating overloads. So when the compiler sees:</p>
<p>    PrintCustomer(&#8220;Bob Smith&#8221;, city: &#8220;Phoenix&#8221;, state: &#8220;AZ&#8221;);</p>
<p>It&#39;s translated to:</p>
<p>    PrintCustomer(&#8220;Bob Smith&#8221;, &#8220;AZ&#8221;, &#8220;n/a&#8221;, &#8220;Phoenix&#8221;, 100);</p>
<p>At which point compilation can proceed normally. I _think_.</p>
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		<title>Comment on Silverlight Demos by superiorcode.com &#187; Silverlight Experiments</title>
		<link>http://superiorcode.com/blog/?page_id=105&#038;cpage=1#comment-68</link>
		<dc:creator>superiorcode.com &#187; Silverlight Experiments</dc:creator>
		<pubDate>Wed, 24 Mar 2010 07:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?page_id=105#comment-68</guid>
		<description>[...] Silverlight Demos [...]</description>
		<content:encoded><![CDATA[<p>[...] Silverlight Demos [...]</p>
]]></content:encoded>
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		<title>Comment on Voxels! by derekpm</title>
		<link>http://superiorcode.com/blog/?p=32&#038;cpage=1#comment-37</link>
		<dc:creator>derekpm</dc:creator>
		<pubDate>Sun, 12 Jul 2009 13:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=32#comment-37</guid>
		<description>Rather interesting. Has few times re-read for this purpose to remember. Thanks for interesting article. Waiting for trackback</description>
		<content:encoded><![CDATA[<p>Rather interesting. Has few times re-read for this purpose to remember. Thanks for interesting article. Waiting for trackback</p>
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		<title>Comment on WordPress by monkey</title>
		<link>http://superiorcode.com/blog/?p=8&#038;cpage=1#comment-2</link>
		<dc:creator>monkey</dc:creator>
		<pubDate>Tue, 06 Jan 2009 04:50:28 +0000</pubDate>
		<guid isPermaLink="false">http://superiorcode.com/blog/?p=8#comment-2</guid>
		<description>I believe a Category is just that, a category to file the blog post under.  Tags are like keywords.  So a post would generally be under 1 or 2 categories, but could have any number of tags.  But yeah, ultimately very similar.</description>
		<content:encoded><![CDATA[<p>I believe a Category is just that, a category to file the blog post under.  Tags are like keywords.  So a post would generally be under 1 or 2 categories, but could have any number of tags.  But yeah, ultimately very similar.</p>
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